It’s not easy, nothing ever is, but I appreciated that if you piled advantage upon advantage, if you knew how the game worked, then you could achieve that goal of seeing a map in one or possibly two colours. Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, all different takes on that same basic impulse we all feel while looking at a globe: what if most of that was mine?Īfter being kicked out of what must be half a dozen cartographer’s offices and threatened with an exclusion order, I turned this desire onto Paradox games with some decent results. They took that overmap from Total War/Risk (delete depending on how old you are) and converted it into a whole genre. Point is, it’s *their* Balrog, and its name is grand strategy. Admittedly a large part of this has been determinedly hollowing out their own niche, putting in supporting props, building a rail network to aid excavation, and eventually digging so deep that they awaken some kind of niche Balrog. They’re another of those “rich tapestry of PC Gaming” things, they produce the sort of games that nobody else does. I’ve always loved Paradox Games, deeply and without condition.
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